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Discoverable Composition
Sean Peuquet
2007
The text is a complement to two music installations, composed with the intent that their existence only be discoverable by an audience and not dependent upon an a priori
expectation or understanding of music. The first chapter outlines a theoretical framework
for discoverable composition incorporating ideas about the integration of art and life,
music as dialectic between behavior and environment, and perforative context as a fluid
and variable system. The second chapter presents historical examples of music/art
installations and performance practices, which are relevant to the idea of audience
discoverability. Finally, the third chapter discusses the conception, implementation, and
evaluation of the music installations Only if you're there (I'll meet you there) and I think I
know you (you think I don't).
Written thesis can be found here: http://eamusic.dartmouth.edu/~sean/Homepage/Thesis/DiscoverableComposition.pdf
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Transgressive Interactive Art
Charlie DeTar
2007
Transgressive Interactive Art is artwork which both violates the boundaries of its audience and functions via their participation. Transgression, interactivity and art are defined and analyzed. Four transgressive, interactive pieces produced by Charles DeTar in the course of his master's studies at Dartmouth College are discussed. Other examples of twentieth century transgressive interactive art are discussed in relation to DeTar's works.
Written thesis and documentation of some of the artworks can be found here: http://tirl.org/installations/transgressive-interactive-art/
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The Spell of Speech
Bruno T. Ruviaro
2004
This text is a complement to the musical composition "The Spell of Speech," a piece for actress, electro-acoustic sounds and live electronics composed in 2004 as part of the requirements to conclude the Master's degree in Electro-Acoustic Music at Dartmouth College. The core of this research is the relationship between speech and music composition. The first chapter presents a theoretical framework comprising evolutionary musicology and music cognition. The second chapter contains a historical survey of electro-acoustic music in which human voice plays a fundamental role. Finally, the third chapter analyzes the composition of The Spell of Speech, presenting the main techniques used and the musical ideas involved.
Written thesis and concert recording can be found here:
http://eamusic.dartmouth.edu/~bruno/comp_tsos.html
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Experimental Frameworks for Algorithmic Film Scores
Steve Pierce
2004
This paper documents the research and development of three software programs, all of which were based on a single application design. The design was intended to provide a framework for exploring the use of algorithmic composition techniques within the context of a film score. In practice, changes in the intended audience of the application and the musical goals of specific projects led to different implementations, each of which in some way was in keeping with the spirit of the original design. The reasoning behind each implementation is discussed in detail.
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Spectral transformations in electro-acoustic music
Masaki Kubo
2004
The goal of this thesis is to study and compose electro-acoustic music from the
perspective of manipulating spectra. We first discuss in historical context tech-
nological aspects of numerous electro-acoustic compositions whose main focus
is a control of timbre through spectral manipulation. We next discuss my own
software (a collection of Max/MSP external objects) which employs frequency
domain spectral processing of sound. This software is based on the analy-
sis/synthesis techniques implemented in the phase vocoder and it extends those
capabilities to more unconventional signal processing for experimental sound
design. Finally my electro-acoustic compositional work focused on spectral pro-
cessing is discussed.
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Physical Modeling Applications for the Synthesis of a Central Javanese Rebab
Stefan Tomic
2003
This work employs physical modeling techniques to synthesize the sound of a Central Javanese rebab, a bowed chordophone used in the performance of gamelan music. The rebab model employs a bowed string physical model and a two dimensional mesh model for the rebab body. The model components are adjusted to the physical specifications of the rebab based on the physical and acoustic characteristics of the instrument. The synthesized rebab is compared to an actual rebab to measure the degree of success of the model.
The thesis text and matlab code for the model can be found at
http://eamusic.dartmouth.edu/~stefan/RebabModel.
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Musical Sonification Design
Edward Childs
2003
A working definition of sonification, together with its history, purpose, usefulness and relationship to musical composition are presented. Assessment of the potential of sonification is made based on music cognition and brain science research. Guidelines for musical sonification design are suggested, as informed by analogy with graphical design, music cognition and musical composition. Several case studies are provided, both of musical compositions which draw heavily on the sonification of data as a working procedure, and of sonifications of comple numerical processes, historical meteorological data and financial data which are designed to provide insight into these data relationships, but are not necessarily musical compositions. As an exercise, musical compositions were prepared from all of these sonification projects.
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Machinic Actualization of Musical Immanence
Christian Jaskø
2003
Machinic Actualization of Musical Immanence is a composed text. A text composed by the writer-composer for the reader-composer - on composition: a text by the composer for the composer on composition. What, then, is composition?
Composition is creation. Composition is the coming into being of the new, the bringing into being of the ontologically new by the creator-composer.
Composition is actualization. The creation of the new takes place through the reciprocally generative and transformative process through which the intensive potentiality of the virtual is unleashed and transposed into actual composition-creations - possible and real.
Composition as actualization is poorly understood. This is because it cannot be explained within the classical form of representation, which is grounded on logic and causality. The problem is that representation presupposes a historical causality that is incompatible with - and cannot be explained within - the intensive potentiality of the virtual, and ultimately produces the illusion of knowing the unknown. The virtual is fully determined, but not predictable. It can only be fixated throughout the creative act of composition-actualization.
We propose a new model in which composition-creation is defined as the product of a machine. More specifically, the compositional machine creates through actualization and functions as an intensive, asymmetric relation between virtuality and actuality, potentiality and discharge, content and expression. Our machine will be ontologically defined along dimensions of determinability and predictability, and explained in terms of modes of openness, complexity, randomness, complicatedness, chaos, and linearity. At large, this text is a description of the operational space of the compositional machine. In this sense, its nature is geographical-descriptive as well as philosophical-prescriptive. But first and foremost, its nature is musical and aesthetic.
A text succeeds only to the degree that it, always, is unfinished. It succeeds merely to the extent to which it can be used, to which it can serve, as a repository for the creation of more - theory and music. Just as we have used the writings of others - philosophers and composers - and placed our text in the middle of theirs, we hope that others can use our writing in a similar fashion. If nothing else, our text will be used by ourselves; placed in the middle of our work.
Certainly it is in an experimental state. Consider it an egg, from which to grow - ideas and music, both for which new theory is needed.
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Animals
Kyoko Kobayashi
2003
Animals is a collection of musical compositions realized using computer and audio recordings of animal sounds. The accompanying text is in three parts. The first section is an essay on bestiaries. The second section concerns my view of composing. The third section is a discussion on Animals.
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The Spectral Modeling Toolbox: A Sound Analysis/Synthesis System
Kimo Johnson
2002
The Spectral Modeling Toolbox is a collection of functions for digitally
analyzing and synthesizing sound. The techniques in the Toolbox generalize the
concepts of other analysis/synthesis systems in an environment created for
algorithm design and research. The Spectral Modeling Toolbox is an introduction
to analysis/synthesis techniques, a spectral processing tool, and perhaps, the
foundation for future sound recognition systems.
The thesis and MATLAB source code is available at http://eamusic.dartmouth.edu/~kimo
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Riddim: A Rhythm Analysis and Decompostion Tool Based on Independent Subspace Analysis
Iroro Orife
2001
The goal of this thesis was to implement a tool that, given a digital audio
input, can extract and represent rhythm and musical time. The purpose of the
tool is to help develop better models of rhythm for real-time computer based
performance and composition. This analysis tool, Riddim, uses Independent
Subspace Analysis (ISA) and a robust onset detection scheme to separate and
detect salient rhythmic and timing information from different sonic sources within
the input. This information is then represented in a format that can be used by
a variety of algorithms that interpret timing information to infer rhythmic and
musical structure.
A secondary objective of this work is a "proof of concept" as a
non-real-time rhythm analysis system based on ISA. This is a necessary step
since ultimately it is desirable to incorporate this functionality in a
real-time plug-in for live performance and improvisation.
here's a direct link to all the goodies ... http://eamusic.dartmouth.edu/~iroro/thesis/
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Bits and Pieces: A Sonic Installation for the World Wide Web
Peter Traub
1999
This paper is a supplement to my thesis composition, Bits and Pieces: A
Sonic Installation for the World Wide Web. Bist and Pieces searches the World Wide Web for sound files,
downloads them, processes them, and broadcasts the results back over the Web.
The paper is divided into three chapters. The first discusses the technical
issues involved in the creation of the piece, and the various programs that
drive the search, download, and sound production processes. The second chapter
reviews historical issues relating to collage and sample-based art, both aural
and visual. The third chapter covers the aesthetics of this installation with
respect to other current pieces of Web-based art.
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Polyrhythmic Modulation Studies
Mike Frengel
1999
The Polyrhythmic Modulation Studies
is a set of musical compositions that explores the use of multiple accelerating
and decelerating voices. These voices often change tempo simultaneously, in
effect, modulating between different polyrhythmic relationships, or
polyrhythms. Some of these studies are composed for computer-generated sound,
some for live performers, and some for live performer(s) and computer-generated
sound. This paper will first look at a few composers who have used tempo in
similar ways. The focus will then shift to descriptions of my own Polyrhythmic
Modulation Studies.
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The Correlation Dimension as a Metric for Timbre
Leslie Stone
1998
This thesis describes and demonstrates new techniques using the correlation
dimension to represent, analyze, and resynthesize audio signals. Most signal
analysis techniques focus on the time and/or frequency domains. These
techniques are not well-suited for representing what might be called the
complexity of a signal. Using methods developed recently in chaos theory, this
paper describes a technique for measuring audio signal complexity.
The correlation dimension is used in physics to approximate numerically the
dimension of a graph produced by experimental data (Grassberger and Procaccia,
1983). Knowing this dimension is important in understanding the nature of the
system described by the graph. Data from a periodic system has a correlation
dimension of 1, as does random data. Chaotic data has a correlation dimension
that is non-integer and greater than 1. From a musical point of view, the
correlation dimension of a signal gives information about its periodicity,
harmonic complexity, and noisiness.
The correlation dimension of an audio signal is useful as a simple and
acoustically meaningful metric for timbre. This thesis will serve as a tutorial
for computing the correlation dimension of an audio signal and for
understanding how to use this value to measure, order, alter, and resynthesize
timbres according to their complexity.
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Subcultural Dissemination of Electroacoustic Music
Matthew B. Smith
1998
This thesis explores some aspects of the relationship between traditional
electroacoustic music and underground music culture. Several of my own projects
are described which, in addition to standing as works of art, also represent
research into the question of the artistic use of fragments of previously
composed and commercially released music.
The possible intersection between electroacoustic music and underground
music communities is established and documented by the project, Institutional
Collaborative, undertaken with Terre Thaemlitz. The distribution of
experimental electronic music is discussed in relation to the record label I
founded, Illegal Art, including the release Deconstructing Beck. Finally,
alternative forms of media are explored as a means through which
electroacoustic music might reach a larger audience.
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Quotation of Early Music in Electro-Acoustic Composition
Colby Leider
1998
This essay is a supplement to my thesis composition for four-channel tape
entitled Hydraulis. The essay presents and discusses two issues relevant to the
composition: quotation and early music. Chapter One reviews recent scholarship
regarding the role played by the quotation of pre-existent music in the
creation of new compositions. Chapter Two discusses the so-called early music
revival. It also details the use of early music in several key electro-acoustic
compositions by other composers. Finally, Chapter Three discusses my own use of
early music quotation in several compositions, including Hydraulis.
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For a mere moment...
Scott Lawrence
1998
For a mere moment... is a thematic electro-acoustic composition that may be
performed with the aid of staging and projected/displayed video. It traces a
person's life from creation to a state of waiting. It borrows heavily from
certain Judeo-Christian biblical texts in the form of commentary, spoken
phrases of text, and individual words. It is a composition for live
performer(s), multitrack tape, and video. The composition relies on mixing
sound files in a quadraphonic to hexaphonic space. Pre-production of sound
files includes several signal processing techniques, multitrack mixing, score
scripting, object oriented programming, and sequencing. The piece was composed
for a performance in Brace Commons, Dartmouth College. The piece was realized
on May 22, 1997 and included multitrack tape and one performer.
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Cookie: A Time-Varying IIR Filter Implemented As A Premiere Plug-In
Martin Dupras
1997
Cookie is a Premiere plug-in that implements an
IIR (Infinite-Impulse Response) digital audio filter, with 8 zeroes and 8
poles, both time-varying. The pole and zero locations are input by the user in
polar form, and drawn accordingly on a z-plane graphical representation. Cookie
is designed to be a useful tool for electroacoustic music composers and sound
designers.
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The Daemon
Albina Stoianova
1997
The thesis is in two parts: a text-sound composition on tape based on a
fragment of a poem by Mikhail Lermontov entitled The Daemon. Part two is an
essay about the composition. The tape part is based exclusively on recordings
of a female voice, both reading the poem in Russian and singing several short
non-verbal melodies. The essay includes an analysis of the text and its
relation to the music of The Daemon, as well as a description of sound
processing techniques applied to the voice. The overall structure of the piece
is based on the structure of the poetic fragment. The Daemon is in three major
parts with inner subdivisions.
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crow's-eye view no. x
Kevin Parks
1997
The following is a supplement to the electro-acoustic composition crow's-eye
view no. The first part explores the main elements of this composition: the
haegum and its timbre and Yi Sang's text. The second part outlines the
synthesis and filtering techniques which were employed. The last part describes
the compositional processes and also addresses some of the issues pertaining to
the transcultural nature of the composition.
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Mississippi Menagerie: an Electro-Acoustic Composition
Timothy Polashek
1997
The thesis is the electro-acoustic composition Mississippi Menagerie. The
composition explores combinations of acoustic instruments (mandolins and alto
flute), with process variants of these instruments, and envelops its audience
in a virtual sound space. Through a quadraphonic speaker configuration during
performance, the audience is exposed to musical sounds which appear not to come
from the speakers themselves but rather from arbitrary (composer specified)
positions from within the concert hall. Furthermore, the movement of these
sounds within the virtual space possesses an innate physicality through the
simulation of distance dependent amplitude attenuation, appropriate Doppler
shifting of frequencies, and other natural acoustic phenomena. The spatial,
timbral, and melodic relationships between the performers' music and the
quadraphonic tape reinforce the programmatic implications of the piece's title.
It was given its premiere performance by Alex Ogle and Larry Polansky during
the Festival of New Musics held in Spaulding Auditorium at Dartmouth College on
April 27, 1996.
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Videosymphony No. 1, an audio-visual composition
Sergei Kossenko
1996
Videosymphony No. 1 is an audio-visual
composition that combines electro-acoustic music with natural images and
computer graphics. The composition belongs to a genre which I define as
audio-visual music. The medium on which the composition exists is video tape.
Attached to the composition is an essay containing three chapters and an
appendix. In the first chapter, the technological development of audio-visual
tools is described. The way in which these developments led to various forms of
visual-musical genres is also discussed. In the second chapter, some of the
perceptual issues are examined, especially those in the aural and visual
domains. Chapter three describes the aesthetic considerations involved in the
composition of audio-visual music. The appendix contains the scenario of the
composition with the sequence of musical and visual events as they exist on the
tape. See abstract and
stills
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Wavelet Signal Processing of Digital Audio with Applications in Electro-Acoustic Music
Corey Cheng
1996
This thesis documents original applications of
wavelet theory to digital audio signal processing for electro-acoustic musical
purposes. A non-mathematical introduction to wavelets for the musician is given
first, along with a brief description of previous work in wavelet theory and
audio signal processing. A mathematical summary of multiresolution analysis,
the heart of wavelet theory, is then presented. Three original applications of
selected theoretical constructs in wavelet theory are then proposed and
implemented. Specifically, the concepts of second-generation wavelet shrinkage,
exponential decay of wavelet coefficients, and wideband-octave frequency
decomposition are used to construct algorithms which denoise, spectrally
enhance, and wideband-equalize digital audio, respectively. A secondary goal of
this thesis is to provide both the end-user and the C++ programmer with
documented, publicly available tools that accomplish these audio-related,
wavelet-based tasks. To this end, the MATLAB and GNU C++ environments are used
to prototype and implement the three algorithms mentioned above on a Silicon
Graphics Indy workstation. Audio examples of the output of these programs are
presented along with each algorithm. Appendices document the development of the
MATLAB code and C++ libraries which were used for these experiments. C++
classes for audio file (AIFF file format) I/O, interpolating and
non-interpolating delay-line processing, real-time digital filtering (simple
time-domain convolution), and real-time audio processing are discussed. In
addition, a failed but instructional attempt at a C++ class that models a
proposed wavelet file format (WAIFF-Wavelet Audio Interchange File Format) is
discussed.
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Conversations, an electro-acoustic composition
Ileana Perez
1995
The thesis is in two parts: a composition for
saxophone, bass clarinet, bassoon, tape and electronics processing entitled Conversations, and an essay. The essay includes aesthetic concerns
about Conversations along with a
consideration of its sound sources, processing techniques and structure. The
second chapter of the essay concerns pieces for clarinet and electronics
written by other composers. The appendix of the essay discusses the physics of
clarinet multiphonics. The tape part of the composition is based largely on
computer processing of recorded sounds of the instruments involved in the live
performance.
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Forging Elements: Electro-Acoustic Sound Art
Kenneth E. Overton
1995
This thesis documents work in electro-acoustic sound art. The main concern
was to build a musical instrument which combined the natural sounds of metal
objects with electronic sounds and digital signal processing. The first chapter
of this thesis is a discussion of the aesthetic concerns of sound art, and of
some sound artists' works responding to those concerns through their use of
technology. The second chapter is a description of the author's project in
sound art. He decided to create a "sculpted instrument" founded on
the principle of the musical saw. Composed of two metal plates connected to a
single stand, different parts of the instrument are electronically amplified
and processed through a DSP. I call the instrument the Forgery. The third
chapter of this thesis is a presentation of the composition for the Forgery. A
formal analysis is coupled with a discussion of the issues addressed by the
composition. More particular elements of the piece are placed within these
issues and within the form of the piece. The final chapter contains some
conclusions drawn from the project. Advantages are weighed against
disadvantages; future prospects and directions of the instrument and the
approach to creativity it represents are considered.
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A Theoretical Model of Timbre Perception Based on Morphological Representations of Time-Varying Spectra
Christopher Langmead
1995
See PAST.
A model of timbre perception based on the mechanics and constraints of the
auditory system is presented. This work is motivated by the need for timbre
perception models that reflect both static and time-varying properties of
sound. The applications of such a model include timbre recognition, data
compression and perceptual based timbre modification and (re)synthesis in music
composition.
The preprocessor to teh model, based on the MQ sinusoidal analysis
algorithm, simulates the effects of cochlear analysis including auditory
masking. The output of the preprocessor is a time and frequency analysis
organized into spectral tracks. The model represents properties of tracks as
curves. The feature set of the model includes spectral onset asynchrony,
spectral onset peak asynchrony, spectral onset peak envelope, spectral
persistence, amplitude envelope, mean-frequency envelope, spectral envelope,
spectral density, and harmonicity (how well a group of tracks fits a harmonic
series). The model is successful in simulating timbre recognition and in
creating timbre categories.
The software implementation of the model displays feature curves
graphically. Timbral modifications can be made by altering these curves or by
applying selected features from one timbre to another. Modified timbres can be
resynthesized to audition the perceptual results.
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Direct Manipulation of MPEG Compressed Digital Audio
M. Alexander Broadhead
1995
Audio compression techniques such as those devised by the Motion Picture
Experts Group (MPEG) can significantly reduce the storage and transmission
requirements for high quality digital audio. However, compression complicates
the manipulation of audio in many applications. Operations such as gain
control, equalization, and mixing are common and their implementation is
relatively simple for PCM audio streams. Application of these operations to
compressed digital audio, though, is not as clear. This paper details
algorithms for direct manipulation of digital audio in MPEG compressed form.
These operations require orders of magnitude less processing, do not entail
recompression of the digital audio, and incur minimal quality loss.
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Using Physical Modeling Synthesis to Produce Realistic Timbres
Courtney Kennedy
1994
Physical modeling synthesis, based on a model
of a physical system, offers many advantages over traditional sound synthesis
methods which focus on modeling the spectrum and amplitude envelope of sounds
themselves. This thesis offers a general discussion of physical modeling
synthesis and describes Physical Modeling Synthesis (PMS), a synthesis
application based on a physical model of struck strings, developed for the
Macintosh Computer by the author.
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QuickMQ: A Software Tool for the Modification of Time-Varying Spectrum Analysis Files
Stephen Berkley
1994
With the increasing availability of standard frequency-domain file formats,
a new generation of frequency-domain transformation computer software is now
surfacing. This document describes the QuickMQ application for the Macintosh
computer and its numerous frequency-domain transformations. These
transformations include convolution, deconvolution, spectrum mix, granular
desynthesis, brightening, harmonic rotation, and a unique implementation of a
spectrum-processing language based on the graphics manipulation language Pico
by Gerard Holzmann (1988). The QuickMQ Macintosh application allows editing of
frequency frame files in a user-friendly movie environment, where the changes
in spectrum may be observed over time. QuickMQ allows the user to describe
frequency domain translation algorithms to produce new audio transformations
based upon original frequency files that alter frequency, time and amplitude.
http://music.dartmouth.edu/~skos/it/vsymph
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Matters Integrating the Shakuhachi with Electronic Sound
Kojiro Umezaki
1993
The following documents the thoughts, methods,
and implementation of an interactive system used to realize musical
compositions. It is based on the notion of combining the wide range of sonic
possibilities offered by electronic technology with performances involving
acoustic instruments, more specifically the shakuhachi, a Japanese end-blown
flute. The main interest was to develop an interactive system that was capable
of integrating electronically generated sound with the shakuhachi in a variety
of ways. A series of essays is presented to explicate the general paradigm
serving as a framework for developing the interactive system. Topics include: a
rationale for integrating electronic and acoustic sound in composition, an
examination of the term gesture as it is used to describe sonic phenomena in
the context of electro-acoustic music, a description of the shakuhachi's sonic
qualities, the necessity for incorporation temporal flexibility in the design
of the interactive system, the advantage of amplifying the shakuhachi when
performing in conjunction with electronic sound, techniques which can be used
to integrate acoustic and electronic sound at various levels of perception, and
a description of the interactive system itself, both in terms of the hardware devices
and software design employed. An ideal realization of the interactive system
based on the essays outlines would provide a platform to appropriate the
dynamic qualities of the shakuhachi and generate electronic sounds with
analogous sonic characteristics. The interactive system implemented here is a
subset of this ideal system. One of its main features is to monitor the
amplitude dynamics of the shakuhachi performance and use this information to
control the spatial movement of the electronic sounds. Future development of
the system would prioritize an enhancement of the monitoring system, as well as
the implementation of processes that generate sounds which perceptually and
necessarily group with the acoustic sound.
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Experimental Filter Design Using Neural Networks for Sound Generation
John Puterbaugh
1993
This paper describes an application for experimental digital filter design
using neural networks. Neural networks have been used in signal processing to
model digital filters in applications that include nonlinear adaptive filtering
(Tresp et al. 1992, Nerrand et al. 1993), FIR and IIR networks (Back and Tsoi
1991, Wan 1990), and noise filtering (Anderson and Montgomery 1990, Hoyt and
Weschsler 1990). In SpleEn, a signal processing learning environment, neural
networks are used as an experimental approach to filter design. SpleEn employs
feedforward neural networks designed in terms of adaptive filters. The networks
are trained using error correction: least-mean square (LMS) with
back-propagation. SpleEn learns to generalize the mapping between pairs of
user-entered sounds, represented as digital samples. SpleEn is a software
application for the Macintosh computer developed using Think C and DSP
Designer.
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Transformation of Audio Signals by Use of the McAulay-Quatieri Sinusoidal Model of Sound
Theodore Apel
1993
The McAulay-Quatieri sinusoidal representation of sound extracts frequency
spectra as amplitude peaks thereby providing a flexible and perceptually
intuitive format for frequency domain transformations. This thesis presents
some techniques for sound transformation based on the McAulay-Quatieri
representation. A new application for Macintosh computers developed by the
author, McAulay-Quatieri Transformer, will be presented. It performs these
spectral transformations on data created by the Lemur Macintosh analysis/
synthesis program.
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Vocali
Raymond Guillette
1992
This thesis is intended as a supplement to the
electro-acoustic composition Vocali. The introduction provides a brief history
of the development of languages changing role within musical composition of the
20th century. Following this, the texts used in Vocali are presented with a
discussion of relevant aesthetic issues. The third section describes the
recording and sound manipulation processes used in the composition. In the
final section, the form of the composition is analyzed on a macroscopic and
microscopic scale. Detailed illustrations are provided.
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HS: A Symbolic Programming Language for Computer Assisted Composition
Michael Casey
1992
HS is a programming language for computer assisted composition and
experimentation that is oriented towards specifying formal descriptions, and
artificial models, of generative musical structures. The language uses atomic
units that are non-implementation specific. Therefore HS is style and media
non-biased. HS uses a limited set of polymorphic objects that act upon lists of
data that comprise atomic units, primitive objects and object hierarchies. Both
nesting and recursion are applied to these objects giving rise to hierarchical,
self-referential structures. The prototype language has been implemented and is
running on a NeXT machine. The design of the language and the function of the
primitives are a response to some general observations on the uses of Computer
Assisted Composition (CAC). The first part of this thesis presents a survey of
CAC and shows that there are three main objectives for composition using
computers: event specification and editing, procedural specification and
artificial modeling of musical structures. A CAC system should represent these
objectives in a clear and consistent manner and integrate them so that the user
is not forced to work under the boundaries of one particular paradigm.
The second section presents the design philosophy and implementation of the
HS programming language. HS is an integration of many aspects of CAC presented
above into a small symbolic language. The goal is to hide the explicit
complexities of musical structures by embedding complex data structures in a
more convenient representation. To achieve this goal four main issues were
important for the design process. The first was the problem of defining a set
of primitive functions that represent building blocks for CAC. The second was
the consideration of how these primitive objects behave with respect to their
intended generative characteristics, the third issue was how to represent these
objects for subsequent manipulation in a symbolic language and the final
consideration is how the output of the language interfaces to a compositional
working environment. Some examples of Computer Assisted Composition using HS
are given and criteria for future extensions are considered.
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Mutation Synthesis
Martin McKinney
1991
Mutation functions, derived from Larry
Polansky's theory of morphological metrics, are used to mutate the contours of
digitally sampled sounds in their frequency domain representation as well as
their time domain representation. The theory of the mutation functions is
presented and examples of each are shown. An application of this novel method
of cross-synthesis has developed on a NeXT computer and a library of the
mutation functions on various sounds is cataloged. (See McKinney, ICMC
Proceedings, 1992, Montreal).
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Applications of Wavelets in Music: the Wavelet Function Library
Clifton Kussmaul
1991
This thesis describes a set of tools for manipulating sampled signals using
wavelet transforms, and outlines potential musical applications of this library.
Wavelets improve on existing time frequency methods by representing signals as
a sum of a single wavelet basis function at different positions and scales. A
wavelet representation can be used to synthesize or transform sounds in a
variety of interesting ways. While the use of wavelets in music has been
discussed in several papers, there has been no easy way for composers of
electro-acoustic music to experiment with wavelet transformations. In addition,
there has been a need for a clear, non-technical presentation of wavelet
theory, so that composers and other musicians can understand their potential
usefulness. The thesis begins by examining relevant background material,
including the theory and musical applications of various time and frequency based
representations. The theory of wavelets is presented in more detail, along with
some of the ways wavelets can be used in a musical context. The software
library is then described at several levels of detail, including a brief
tutorial and a set of examples. A set of appendices provide additional related
information. (See Kussmaul, ICMC Proceedings, 1992, Montreal).
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Rethinking the design of wind controllers
Gerald Beauregard
1991
Current wind synthesizer controllers are
modeled on traditional wind instruments so that players of traditional wind
instruments can play the controllers without altering their technique
substantially. While this has obvious commercial advantages, it also means that
the new controllers inherit many of the limitations of their acoustic
forebears. The author argues that a far more powerful wind synthesizer
controller could be built by starting from scratch, designing a controller that
is based on musical and ergonomic goals. The design and construction of one
such controller is described.
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